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10/16/99: Flying
Solo When I started at my current reporting job, I spent some time catching
up with an old gaming buddy who also worked there. We talked about D&D
for a bit, and one of my fellow crusaders of journalistic truth
overheard us. After my gaming buddy left, he stuck his head out his
cubicle and said… "Why play D&D in
real life? Baldur’s Gate or
Diablo is way better, man!" Poor, sad, deluded soul. While I did not answer right away, the immediate
analogy that leapt to mind was this… Role-playing in a computer game is like trying to make love to an inflatable
rubber woman. Or a rubber man I guess, if you’re so inclined. It’s fun,
but the experience is ultimately hollow. There’s no post-prandial chit-chat,
you have to clean up all on your own, and the next session is going
to be the same hollow experience all over again. Role-playing is most socially intensive hobby ever invented. Online
or off, a good RPG depends upon the interaction of the players in a
way unlike any other game. What about Monopoly, I hear you ask? Bah. Be off with you, knave. Gin
Rummy? You’re making me laugh, sir! Bingo? Crazy Eights? Pokemon? Hardly!
All these games depends upon competition, and concentration on yourself.
Only RPGs force you take part co-operatively. What other type of game
forces to brainstorm to save your life? What other type of game allows
to build an interactive and original epic? No other type! Well, all right, so I’ve established that RPG rely on intense social
interaction. We’re agreed, right? Right. On to the point of this week’s
column. I’ve noticed in many rooms that people will hop in and post a scene
that is limited entirely to their own character. This is calling "playing
solo." Everyone does it from time to time. We have to, to establish
our character, or present a situation that others might be interested
in. We hop in, make a few posts about how our character is walking the
street, or sitting in such and such a bar. If no one else is in the
room, we might post a brief "solo" scene to leave for hoped
for amusement of the next person in. However, I was in a room last week and noticed that some people were
running self-contained little plots with no opening for outsiders. Even
though the room was packed and the role-play was hot, they were off
in their own little worlds. Some appeared to have sat at their terminals
earlier, writing down lengthy scenes, then just went online to cut and
paste ‘em. Others were obviously ad-libbing online. You could tell them
by the bloody monstrous "mega-posts" they
hit the room with every 10 minutes or so. One person was so impressed with her role-playing ability she commented
OOCly to herself that she should really "log this."
What wrong with that? I’ll tell ya! These people aren’t role-playing!
They’re writing fiction. Writing fiction is a fine and wondrous thing,
of course, but they seem to be missing the ol’ space freighter. Imagine if this happened in a real-life game session. You have the
GM and players arrayed around the table playing their hearts out…and
in one corner a solitary soul natters on and on, narrating his own private
tale set in the same universe as the game, but having no connection
to what the other players are doing. It might be a very good private
little story. But he’s still missing the point. Very few people care to read the goings-on of your own character when
no one else is involved in anyway. And NO ONE wants to read annoying,
self-indulgent, mega-posts. No one. Not you mom, not your cat, not the
most bored player in the room. Not after the second or third one, anyway.
So
get out there and PLAY! PLAY don’t TELL! It’s one thing to post a solitary
role-play in an empty room. It’s quite another to sit in a room full
of willing partners and play
by yourself. It’s
like mastrubating in a room full of willing bedmates. Really. |