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10/13/99:
On Creating an RPG Community A few short weeks ago, I posted
a long message to the mailing list for one of the rooms here on IMC
regarding the concept of building a community, as opposed to
just a room. When I went back and looked at what I wrote, I came to
the conclusion that the words I spoke to them could apply to any community
on the site. I made some modifications to my initial remarks, and
I present it to you now. The Concept of Community We dont come to IMC to
bicker ultimately, were all here to RP. Building a strong
community means youll have that much friendlier, and more positive,
an environment in which to do so. I believe in the hard work all of
our hosts, staff and chatters put in to make any of our rooms work,
so much that I was motivated to write this in order to offer suggestions
that might just make any room even better. Any chat room is a community.
Every community has its own qualities, and its own values. The staff
of a chat room, like the elected representatives in a democracy, is
put in place by its members to keep things running the way those members
choose. This is the theory, at least.
In practice, it doesn't always work that way. That doesn't mean that
a community shouldn't strive to make that theory a reality. One important thing that I've
seen implemented in some chat communities is the members ability
to propose changes, additions or deletions to the existing community
mores. (Or "rules," if you prefer, but I wanted to avoid
that word because it seems to have negative connotations of late.) In American history, there's
an aphorism: "One man, one vote." This holds true in communities
like this one, as well. Every voice needs to be heard, and evaluated.
Sometimes youll find that even if you dont like a person,
youll agree with what he says. Its not always easy to
give the same credence to the words of someone you dont like
as someone you do. The important thing is that the Staff and Host
of any community must be able to do so, in order to do a fair and
proper job of representing that community. Ultimately, thats
their real job. Roles of The Staff and Host The role of a staff person or
the Host in a room is to maintain harmony. Rules should be put in
place in chat communities because the community as a whole wants
them. If the majority of the community wants to allow certain
things that the Host or Staff doesn't like, it is still the duty of
those people job to allow those things. A staffer may not like the things
his job requires him to do. He has the same voice as any member in
these cases, and may suggest changes or amendments to the policies
of a community the same way anyone else can. The voice of a staffer
or the Host in situations like these should be equal to the voice
of any member of that community. Reflecting the Tenor of the
Room Its fine to speak these
pretty and idealistic words, you may think, but what can be done to
reflect the community of any chat room more effectively? Here are
a few simple suggestions on how to implement a process that gives
all the members a voice. 1) Allow your members to see
the rules clearly, and ask for their input. 2) Take anonymous votes (by
email, counted by someone who can be trusted to give an accurate tally
of results) on proposed changes, and go with the majority. 3) If a vote is close enough
that it's not clear which side truly is the will of the community,
try clarifying the proposal, making it more specific, and do another
round of voting. But, Thats So Much
Work! Yes, it's tedious. It means
that someone has to tally all these votes. It means that people who
want change will have to make a case for those changes in a public
forum like a mailing list or message board. It means the Host and
Staff will have to be prepared to implement those changes. You know what else it means?
It means your community will grow stronger. It means that your members
will be a part of the process by which the room is shaped. It means
people who come there will be there by choice, and their activities
on behalf of the room will be reflected in the room's guidelines. I've seen other communities
take up collections for members who needed money. I've seen other
communities reach into the real lives of their online community members
and make real changes. Most importantly, I've seen communities where
people belonged in the most real sense of the world. The rewards of all this work
will become apparent quickly, when you look into your room and see
the players gathering there, day after day. Any chat room, and especially
RPG chat rooms, are a home of sorts on the net its
worth the time and effort to make it a home worthy of settling down
for the long haul. Chance is one of IMC's founding SysOps, and
rather opinionated. |